My other point of concern is that they’re apparently compressing the 20 tiers down to 5. Maybe we just don’t have enough info and this this isn’t what it looks like, but if they change the rankings around like this it would seriously mess up matchmaking
Grave changes are up ahead for War Thunder.
We still don’t know the full details, but the progression system is getting a huge overhaul in the upcoming 1.37 release. The short of it is that instead of unlocking everything across a nation tree in parallel with nation xp, you now unlock groups of planes by playing planes in the previous group.
The theory behind this is to allow somebody who wants to get a specific plane unlock it faster. Instead of grinding the entire tree at once slowly, you now grind a specific line of fighters, concentrating your exp into this one branch.
We still don’t have an official dev posting to describe the new system in detail, so keep in mind this is all speculation based on recent comments by the devs and leaked screenshots such as the ones above.
Considering the somewhat recent introduction of the upgrade trees to individual airplanes, which gave all planes the same painful stock grind that exists in World of Tanks, I am expecting this change to be bad. Very bad.
fan-art-commission for Halfwiccan from DA
Oh my God, I love it. I can count on one hand the number of Flight Highschool fanarts.
In case you don’t recognize her, this is Su-47 with her ASF-X waifu.
This video makes me feel like I’m in high school again.
God, I miss Halo’s glory days. Halo was so much more than just a game. It was an event. Everybody played and talked about Halo, and it’s one of the most influential video game series ever.
I feel sorry for people that missed out on that. The Halo games will always be around, but it’s not the same without the context or the multiplayer of the day.
Teaser for yet another new game from Namco Bandai.
The animals shown on the teaser page are all the team animals from Girls und Panzer. I refuse to believe this is coincidence.
I’m not sure what the teaser was, but there’s no question about it anymore. It’s an official game for PS Vita.
I don’t know what to feel after Korra’s final four episodes. I don’t really want to spoil anything, but I really feel like something’s gone terribly wrong when I spend more time trying to explain what just happened than actually watching it.
The thing that makes suspension of disbelief in such a fantastical universe work, is that it follows the rules it’s laid out over the course of the series. The original was very good about this, and is part of what made the Avatarverse in the first series so great.
Legend of Korra bends and/or make up a lot of new ones this season, especially in the finale. There’s so many times where I had to fall back on Avatar’s get out free card of, “It’s spirit/cosmic stuff, that’s just the way it is,” to explain to myself why/how something is happening. It’s Avatar’s version of the Force. You can explain away almost any plot hole or contrivance in Star Wars with “the will of the Force.” It’s fine in moderation, but this was too much.
There’s things I liked about the finale, but there’s just as much that I didn’t. I wish I didn’t hold Korra to such high standards, and could just enjoy it for what it is, but that’s really hard to do when you’re following up to what I consider one of the greatest shows ever made.
Last night I flew my relay deploying mission for real. Following up on the dry run, this time the ship was equipped with 4 small satellites with a 5 million km omni-directional range. After a healthy boost from a discarded upper stage, the ship has enough fuel to make plenty of maneuvers in high Kerbin orbit.
Unfortunately I under-estimated the range of the antenna, so I had to deploy the relays closer to each other than I originally intended. The current constellation isn’t what I wanted, but it works just the same.