Why485's Tanks/Planes/Space/Touhou Blog
murasame66:

XD  Tonari no seki-kun episode 15

Friendly reminder that Tonaro no Seki-kun is great. There’s really not much to say about it because it’s so simple, but man is it funny and imaginative.

murasame66:

XD  Tonari no seki-kun episode 15

Friendly reminder that Tonaro no Seki-kun is great. There’s really not much to say about it because it’s so simple, but man is it funny and imaginative.

So the P-38 is getting a new flight model for 1.39.

It’s broken. It’s absurdly broken. It’s always been broken, but now it’s broken on the complete opposite end of the spectrum. The P-38 now takes the title of best UFO in War Thunder.

The first picture is what happens when you point the nose at the horizon. The second picture is what you have to do to maintain altitude. It’s that bad.

It feels like there’s a bug with how its calculating lift. There’s far, far too much of it but with none of the drag such lift would impose. The P-38 generates so much lift, that in 5 minutes I was able to climb to 6600 meters and it showed no signs of slowing down.

If this remains unchanged for release (and this was on the “dev final” build) then the P-38 will undoubtedly be the next flavor of the month until it gets patched. It’s too good. Nothing can climb this good. Nothing at this tier should ever climb this good.

I wanted the P-38 to be good, but not like this. This is wrong. So very wrong.

At about 9:30 in this interview, Erin Roberts unofficially confirms something that’s been rumored for a while but CIG has otherwise been pretty hush about.

DFM is going to have a staggered rollout. Not everybody will be able to play it on launch.

They’re not sure yet how they’re going to prioritize users, but they’re going to be adding players gradually to the DFM as they get more and more comfortable they can handle the load.

Team Shimapan is objectively the greatest team in TNGS.

Team Shimapan is objectively the greatest team in TNGS.

It’s so much fun to sneak up on oblivious Germans, watch them sweat as they slowly turn their heavy turrets towards me while I have a gun aimed at their ammo racks, then blow them up at the last minute just as they think they have a fighting chance and that my gun might be broken.

T-34-85 is such a great tank. One of my favorites in the beta right now.
The mobility combined with the fantastic 85mm cannon makes it an extremely potent Tiger and Panther hunter. All you need to do is get them to expose their sides and they’re toast. At this tier, it’s all about the ammo racks to get that one shot kill. I’d rather get a side shot into a tank than a rear.
For Panthers, you can fire into the side ammo racks from surprisingly sharp angles at close range, allowing you to get kills on Panthers that think they’re clever by angling their frontal armor. The Panther is stuffed full of ammo. A shot into the side ammo racks is a guaranteed kill and that knowledge is your number one ally in the T-34-85.
Tigers on the other hand are tougher nuts to crack. Their large size and lack of mobility makes them easier to flank, but the tougher side armor means you need to get closer or get a better angle before firing a kill shot.
Unfortunately, the T-34-85 really suffers at longer ranges where the Panther’s L/70 can maintain its incredible penetration and accuracy. On Kursk it’s much more difficult to flank a Panther.
The Panther is of course the better tank, but it’s fun to play the underdog.

T-34-85 is such a great tank. One of my favorites in the beta right now.

The mobility combined with the fantastic 85mm cannon makes it an extremely potent Tiger and Panther hunter. All you need to do is get them to expose their sides and they’re toast. At this tier, it’s all about the ammo racks to get that one shot kill. I’d rather get a side shot into a tank than a rear.

For Panthers, you can fire into the side ammo racks from surprisingly sharp angles at close range, allowing you to get kills on Panthers that think they’re clever by angling their frontal armor. The Panther is stuffed full of ammo. A shot into the side ammo racks is a guaranteed kill and that knowledge is your number one ally in the T-34-85.

Tigers on the other hand are tougher nuts to crack. Their large size and lack of mobility makes them easier to flank, but the tougher side armor means you need to get closer or get a better angle before firing a kill shot.

Unfortunately, the T-34-85 really suffers at longer ranges where the Panther’s L/70 can maintain its incredible penetration and accuracy. On Kursk it’s much more difficult to flank a Panther.

The Panther is of course the better tank, but it’s fun to play the underdog.

solongandtanksforallthefish:

why485:

solongandtanksforallthefish:

Holy shit, guys. Did you see this? Wargaming is launching a project (and paying for it) with the goal in mind of restoring - as in, fully functional, moving, everything - the Maus. As in, the one that’s currently sitting in Kubinka Museum as an empty hull.

Holy shit.

I’ve said it before and I’ll say it again. I may have problems with Wargaming and World of Tanks, but Wargaming is far and away a net positive in the world. They have made numerous serious and legitimate academic contributions, as well as making tank appreciation a much more mainstream thing.

This is pretty awesome.

Now if only they’d apply some of said academic contributions to their game… *coughcoughinsteadofcompletelyfabricatingmonstrositiesliketheWTF-100coughcough*

Well, soon we’ll have historical battles to take care of that problem.

Between that, War Thunder Ground Forces, and the new Armored Warfare, it’s a good time to be a tank fan.

solongandtanksforallthefish:

Holy shit, guys. Did you see this? Wargaming is launching a project (and paying for it) with the goal in mind of restoring - as in, fully functional, moving, everything - the Maus. As in, the one that’s currently sitting in Kubinka Museum as an empty hull.

Holy shit.

I’ve said it before and I’ll say it again. I may have problems with Wargaming and World of Tanks, but Wargaming is far and away a net positive in the world. They have made numerous serious and legitimate academic contributions, as well as making tank appreciation a much more mainstream thing.

This is pretty awesome.

So, what was your opinion of the stream? I'm honestly kinda surprised how much people are overreacting to the DFM. Yes, it was buggy, but not surprising given the early stage of development. Chris can't fly, but otherwise, it looked nice.

The presentation was a complete disaster. There’s no way around that. However the game’s fundamentals are all there, it’s just really buggy and crash prone right now.

In case anybody hasn’t seen it, I suggest they watch this short little video. It’s from after the show when fans could play the DFM for themselves and Chris was just roaming around. It’s very earnest and watching it running at a buttery smooth framerate with better controls on the monitor is relieving.

I have some nitpicky issues with the way the Hornet flies other stuff but it’s such an early stage of development that it’s all subject to change. I’m a little disappointed by what I saw, but it’s still exactly what I was expecting to see.

Part of the problem is that people are so accustomed to seeing alphas that are very far along. That’s a whole subject in itself, but to keep it short, look at Elite Dangerous’ alpha. It’s freakishly well polished with fantastic presentation. That’s not remotely a normal representation of an early alpha, but it’s what the general public have become accustomed to.

Star Citizen promised to be very transparent and open about its development and this event was a direct result of that. Whether or not that this event was a wise decision can be debated back and forth, but it happened and CIG are sticking to their guns.

Again, if anybody reading this watched the event, I urge you to check out this video. It’s what the presentation should have been.

alliesindex:

Cannot wait to see what the dogfighting module looks like. 

Against my better judgement I cannot contain my hype.