Why485's Tanks/Planes/Space/Touhou Blog

zeether:

I have to ask, is Elite Dangerous relatively easy to get used to with keyboard/mouse because the posts I see online seem to imply it’s a little hard at first

It’s hard to give a good answer to this because I play with a HOTAS. I’ve seen plenty of people on Twitch play with the mouse, so I don’t doubt that it can be done. There’s also a ton of different mouse control options so it should be easy to find something that works for you. Absolute vs relative controls, yaw vs roll on the mouse, yaw to roll, etc.

I’ve tried playing with a gamepad, but the lack of buttons and lack of accuracy really prevented me from finding a control setup I liked. If I didn’t have a joystick, I’d probably use mouse and keyboard.

Similarly, I’ve tried to come up with a good set of mouse controls out of curiosity, but I’ve always had trouble with the fact that I can only have either roll or yaw bound to the mouse, meaning one of those has to have digital inputs. The roll to yaw function is promising, and Brumster100 uses that, but I had a hard time adjusting to it. Fortunately they’ve added a key to toggle it on and off, so it’s probably a lot more practical now.

The only reason that mouse and keyboard is more difficult to use than normal is because of the ships roll so much faster than they yaw. That airplane style of maneuvering just doesn’t translate as well as something like Freespace or Freelancer’s physics do.

rallymodeller:

why485:

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Now imagine you have race suspension on it and/or are driving it on R-compound autocross tires, and take it for a six hour drive on the highway! That’s what going anywhere in my old ‘87 CRX was like. 

Nice Supra, BTW. I have a ‘90 Targa that I am resurrecting from the near-dead. 

My father bought the Miata fairly recently, so I don’t know much about the history of the car. He’s told me that between the seemingly harder than it should be suspension, handful of engine mods, and an aftermarket roll cage, he suspects that it was used on either a track or autocross courses.

Whether that’s true or not, I have a new appreciation for the comforts of full size cars. The Miata on the highway is already pushing me to my limits. If your CRX was worse than that, you have my sympathy.

Thanks, and good luck on your Mk 3!

While my Supra takes an extended stay in my father’s garage for engine work, he’s loaned me his Miata. I’ve had the car for a week now and it’s been an interesting experience.

I’ve driven the Miata plenty of times before. It’s a fantastic driver’s car, but living with a car and driving a car are two very different things. My first couple days with the Miata were, to put it lightly, unpleasant.

I live 200 miles away from my parents, so the first thing I had to do was make a three and a half hour drive. The Miata is a small car, but in all the times I’d driven it before, it never really mattered to me before because the Supra is relatively small as well. Except no. Not like this.

When you’re driving on the highway, the Miata is out of its element. It’s designed for twisty and small roads, not cruising on a highway for hours on end. After an hour or so, the cramped cockpit really starts to wear on you. The tires are loud, The wind noise is deafening at over 70mph. I have no room to move. The hard suspension is bouncing me up and down the entire time. I can’t keep my right leg still because the transmission is toasting it when I put it up against the wall, which I have to because the car has no cruise control.

It all sounds like petty complaining now, but after 3 constant hours of it I was nauseous, my head hurt, and I was exhausted.

Now, I’ve always greatly appreciated my Supra. It’s extraordinarily comfortable for what it is and is just an all around great car with no real drawbacks. It’s great fun to drive, the engine note gives me a smile every time I start it up, it’s very comfortable with a deceptively roomy interior, it looks great and like nothing else on the road, and because it’s a fastback with folding seats, you’d be surprised how much stuff I can carry when I need to.

God, I miss the Supra.

Anyway, I’ve come to appreciate all those facets even more now. The Miata isn’t concerned with such frivolities as comfort, ease of use, or accessibility. It’s a small roadster that’s all about the driver, the driving experience, and nothing else.

Despite my absolutely miserable first couple days with the car, I’ve now started coming up with excuses to go out and drive. I’ve taken to driving the Miata instead of the Mazda 3 for menial tasks, both because I still haven’t fully adjusted to the clutch, and because even when doing menial tasks around the neighborhood, it’s a joy.

On the weekend I’ve started going around all my old fun driving routes that I used to frequent with the Supra. It’s a completely different experience with the Miata. It has a crispness and effortlessness I’ve never experienced in any other car, that makes it fun to throw it around any corner I can find. 

I could go on, but anything I say would just be a repeat of everything you’ve ever heard anybody say about a Miata. It’s a great drivers car that’s hard to not enjoy anytime you take it out.

Just, stay off the highway.

Which, unfortunately I can’t, because my commute to the office is 30 minutes of highway driving.

Sandi posted a preview of the overhauled Aurora cockpit.
I really hope this isn’t just concept art because that is a dramatic step up from what the Aurora looks like now. It’s a dramatic step up from what all the ships look like right now.
There’s a couple new things in this picture too like a redesigned Wing Commander/Freespace style radar and some kind of system map on the right.

Sandi posted a preview of the overhauled Aurora cockpit.

I really hope this isn’t just concept art because that is a dramatic step up from what the Aurora looks like now. It’s a dramatic step up from what all the ships look like right now.

There’s a couple new things in this picture too like a redesigned Wing Commander/Freespace style radar and some kind of system map on the right.

Lately I’ve been messing with long exposure time shots using CHDK.

The first picture is the longest exposure time the camera allows by default, 15 seconds. The second is a shot of my room at 3 in the morning with a 5 minute exposure.

I always think that if I was a kid, my room would be really spooky to sleep in because the tree outside casts all kinds of weird shadows.

Oh baby. 3D, physical HUDs.

It’s pretty buggy because I basically just dropped it in without adjusting anything that needs adjusting, but as a proof of concept I’m very happy with the way this looks. HUDs that aren’t just projected onto the camera itself are the best, and with Oculus Rift it’s even more important than ever to have your HUDs be real things in your world.

I’ll probably leave the “finished product” in screen space, but if I was to build a HUD with it being projected in mind, (and with a lot of time spent doing the art) I’m fully confident that it could look as good as the 3D DCS HUDs.

With Unity finally getting usable GUI tools, I decided to get familiar with the beta that was recently released. I’ve been looking forward to this for a very long time and have basically ignored all HUD work on my games because of both how painful it used to be, and how radically different it was going to be.

For practice, I decided to try and recreate an Ace Combat style HUD. Even though there’s little documentation right now, it was still very easy to set up.

Features as of right now:

  • Numerical readouts
  • Scrolling tape for the heading, plus mask so numbers are always on top
  • Flight path marker
  • Accurate pitch ladder with rotating numbers so they always face up
  • Target boxes with small info readouts

I’m really happy with how good this looks after only a half day’s work.

Getting myself familiar with the new Unity GUI tools. I basically ignored all HUD work on my game because I was going to redo it all when this stuff came out.

For practice, I decided to try and recreate an Ace Combat style HUD. I just finished the heading tape and the pitch ladder should be pretty simple, but I’m not sure how to do the flight path marker. 

With the old system, it was actually pretty simple (well, the math part of it anyway), but with the way canvases work I’m kind of stumped with how to approach it.


Touhou has created a whole new path for me. I’ve only known about Touhou for less than a year, but I love everything about it. I’ve even loved it before I knew about Touhou. All of it, the fanon, canon, and everything else, has opened me up to new places. Nothing will make me leave this fantasy land ZUN created.

So much this. I adore Touhou. It’s such a fun and open universe with a silly amount of characters that, like Star Wars, lends itself really well to fan works of all kinds.
I really miss the days when I followed Touhou really closely. I used to keep track of my favorite artists, when conventions would happen to look for new music, and keep up with recently released comics as well as trawling my ~8GB of comics for new hidden gems. I might not do that anymore, but Touhou is still one of my favorite series/universes of all time.

Touhou has created a whole new path for me. I’ve only known about Touhou for less than a year, but I love everything about it. I’ve even loved it before I knew about Touhou. All of it, the fanon, canon, and everything else, has opened me up to new places. Nothing will make me leave this fantasy land ZUN created.

So much this. I adore Touhou. It’s such a fun and open universe with a silly amount of characters that, like Star Wars, lends itself really well to fan works of all kinds.

I really miss the days when I followed Touhou really closely. I used to keep track of my favorite artists, when conventions would happen to look for new music, and keep up with recently released comics as well as trawling my ~8GB of comics for new hidden gems. I might not do that anymore, but Touhou is still one of my favorite series/universes of all time.