Why485's Space Sim/Game Dev/Planes/Touhou Blog

trydianth:

tycho-science:

priceofliberty:

It’s no secret - America’s futuristic F-35 joint strike fighter is a disaster. It’s not only the most expensive weapons program in US history, it also doesn’t work. Mysterious engine fires keep them grounded while strategic forecasts and war games show the planes getting blown out of the sky by last generation Chinese fighters. China however, has built its own version of the F-35 thanks to their robust espionage program. It’s a fraction of the cost of ours, and theirs apparently works.

As we reported a month ago, the US F-35 joint strike fighter lost its computerized war games against Chinese fighters when the Pentagon’s top strategic forecaster - the Rand Corporation - created simulated confrontations between the two countries. But the plane can’t even get that far because recurring engine fires keep the plane out of the sky. There are a number of reasons why the F-35 is a disaster while its Chinese twin - the J-20 - doesn’t appear to be having the same problems. The most obvious is America’s system of Washington-Wall Street corruption.

The pak-fa J-20 has 2 engines so it’s superior by default.

why485
can you clue me in on this?

I’m not going to respond to this in detail for two reasons.

1. I don’t think this article deserves it.

I don’t even think this is worth reading. I’ve read this article a million times already. It’s just the usual sensationalist take on how aviation design and military acquisition works, this time mixed with misplaced optimism in China’s (or Russia, depending on who’s writing) technical capability.

2. I don’t like talking about the F-35 on the internet.

This could be a whole post in itself, and maybe some day I will write that post, but for now the short version. Aside from my personal connections to the program, there are too many willfully misinformed opinions that are driven more by agenda than a thirst for knowledge or an interest in facts. 

Simply put, there are too many people who don’t know what they’re talking about, nor care. I have no interest in talking to or responding to such people. Nothing I say would convince these people because they’ve already made up their mind.

As for my opinion on the J-20? I think it’s a really cool looking plane and one of the very few “original” designs China has concocted.

My guess is that, due to its size and shape, it’s probably more of an F-111 than it is an F-22 or PAK-FA. It’ll probably have a very long range. It’s not stealthy, it’s just painted black, and it’ll probably have a higher top speed than an F-35 for whatever that’s worth.

I take it you like the new flight model changes.

It’s better. A lot better. However, it’s still not where I think it should be.

There’s a lot of quirks right now with 6DOF that are really irritating and the ships still wobble more than they should. Maybe once official tweakable controls come that will alleviate some of the issues. My heavily modified binding, which includes stuff like dead zones and curve modifications, makes the Hornet a lot easier to fly than it did out of the box.

One of the (many) problems with fixed weapons right now is that ships are so wobbly and hard to fly precisely that hitting things is a lot harder than it should be. Don’t get me wrong, it’s gotten significantly better since last patch, to the point where the game is totally playable and I’m having loads of genuine fun. However, it’s still not as good as it should be.

Apparently the Hornet is the best flying ship right now, so my opinion on the updated IFCS is likely skewed. Unfortunately I have nothing to compare it against because CIG prefers people pay them to get holistic and informed opinions on gameplay changes.

I only hope that as time goes on they’ll keep improving the IFCS.

Receiver was free today and I had to pick it up. It’s basically QWOP for guns, and despite its extremely simple premise and gameplay I’m loving it.
In true QWOP fashion, the actions you’re doing are very easy to do in real life. The trick often comes from memorizing what key does what. Once you get the keybinds down, it’s really satisfying to load and arm your own weapons.
It gives you a new appreciation for the gamified abstractions that always happen when you press R in any other FPS.

Receiver was free today and I had to pick it up. It’s basically QWOP for guns, and despite its extremely simple premise and gameplay I’m loving it.

In true QWOP fashion, the actions you’re doing are very easy to do in real life. The trick often comes from memorizing what key does what. Once you get the keybinds down, it’s really satisfying to load and arm your own weapons.

It gives you a new appreciation for the gamified abstractions that always happen when you press R in any other FPS.

Here’s the full video of my drifting shenanigans. 

The Hornet a heavy sucker, so it has difficulty changing its velocity vector. This, along with flying 100% decoupled, makes it very fun to fly drift around the entire track sideways.

The reason that my angles are so extreme is because I’m relying almost entirely on forward thrust while decoupled. This results in a very Asteroids style of flying where in order to make a 90 degree turn I have to fly almost perpendicular to my velocity vector. Using boost through the corners helps a lot with controlling the turn radius.

It’s a really fun way to fly.

Considering how far out the side window I have to look for some of these turns, there’s no way I could have done it without head tracking.

This is the Hornet I used for my drifting shenanigans. I stripped off all the equipment reduce the weight and make it more responsive.
I’ll have a video of the flawless (no crashing anyway) lap that I just finished tomorrow night. I’m doing these laps with all assists off and decoupled the entire way. It’s a lot of fun and I’m still a bit on edge after finishing that lap.

This is the Hornet I used for my drifting shenanigans. I stripped off all the equipment reduce the weight and make it more responsive.

I’ll have a video of the flawless (no crashing anyway) lap that I just finished tomorrow night. I’m doing these laps with all assists off and decoupled the entire way. It’s a lot of fun and I’m still a bit on edge after finishing that lap.

The Hornet is too slow to practically race, so I decided to drift it instead.

Now that decoupled works in a not stupid way, I’ve been playing more with decoupled mode on. Between that and TrackIR to aim the gimballed guns I’m having a lot of fun in Vandul Swarm doing all sorts of crazy moves. My favorite is when you pull a Teacher and get your decoupled boosts just right so that you can orbit a target at point blank and just unload on them.

I really want to just record a video of more gameplay and do Isiona style commentary over it. Now that hotkeys for shield and power management are in, it gives you more options. The boost system is extremely versatile too and I use it for a lot of things other than just accelerating faster.

I think if the IFCS gets better so that fixed guns aren’t such a handicap, Star Citizen is going to have a really interesting and dynamic play style.

Sabagebu got good again.

Sabagebu got good again.

I'd started to watch Chuuni, and then they started the first miniseries spinoff halfway through. Somewhere, it just started getting boring and I just stopped watching. Even later when I started going back to finish series, this wasn't one I had any interest in resuming.

You’re not missing much. As I’ve said in my previous ramblings on the subject, Chuuni is okay. I like it well enough, but it’s not something I’d recommend.

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