Why485's Tanks/Planes/Space/Touhou Blog

Sep 02

[video]

Sep 01

Here’s what I’m working on right now. I made missiles last night that were pure Blueprint, but I’m trying to remake them with code now.
The Blueprint ones track a preset target set in the Editor, disable its effects on collision, spawns an explosion effect, and smartly deletes itself only after the smoke effect has finished playing.
The code version right now doesn’t have collisions yet, but the target tracking and smart deletion currently works just like the Blueprint version.
I still really hate how separate the UE4 code is from the Editor. It sounds very first world problems, but having to restart the editor every time I compile code is a drag. On top of that, Visual Studio’s Intellisense is infuriatingly slow. I can’t overstate how frustrating it is have to wait 5 seconds for almost any autocomplete or autocomplete lists.

Here’s what I’m working on right now. I made missiles last night that were pure Blueprint, but I’m trying to remake them with code now.

The Blueprint ones track a preset target set in the Editor, disable its effects on collision, spawns an explosion effect, and smartly deletes itself only after the smoke effect has finished playing.

The code version right now doesn’t have collisions yet, but the target tracking and smart deletion currently works just like the Blueprint version.

I still really hate how separate the UE4 code is from the Editor. It sounds very first world problems, but having to restart the editor every time I compile code is a drag. On top of that, Visual Studio’s Intellisense is infuriatingly slow. I can’t overstate how frustrating it is have to wait 5 seconds for almost any autocomplete or autocomplete lists.

Aug 31

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[video]

[video]

Aug 30

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Aug 29

[video]

waffle-o:

So, just learned I can run Star Citizen, and it only costs 30 bucks for the cheapest ship to get in.

I am now tied between Elite: Dangerous and Star Citizen. I can get both, but Star Citizen is (technically) the cheapest way, but my computer can run Elite: Dangerous better.

Welp.

EDIT: Star Citizen is on a monthly subscription model. Elite Dangerous it is.

Basically what g-limits said. Star Citizen is not subscription based. The subscription you’re thinking about has nothing to do with the game at all and is what funds the weekly shows the CIG puts out. It gets you literally no ships/equipment/anything of value, only silly trinkets that sit in your hangar.

Frankly I wouldn’t recommend buying into Star Citizen right now because there’s just not much there yet, and what is there is so early in development that the average player wouldn’t get much out of it.

Elite is significantly further along in its development, and is much more of a game right now. However it’s important to keep in mind that while it is freakishly well polished for a beta, it’s very much unfinished. At the time of this writing, there really isn’t much to do in the game, nor is there much variety. You can experience about 80% of the game in only a single day.

[video]

Aug 27

Now that the Shinden is confirmed for 1.43, I’ve started to play War Thunder again. That plane is one of the ones I’ve wanted ever since I started playing.
The Japanese tree is understandably one of my lowest tier, so I’ve got a lot of catching up to do.

Now that the Shinden is confirmed for 1.43, I’ve started to play War Thunder again. That plane is one of the ones I’ve wanted ever since I started playing.

The Japanese tree is understandably one of my lowest tier, so I’ve got a lot of catching up to do.