Touhou has created a whole new path for me. I’ve only known about Touhou for less than a year, but I love everything about it. I’ve even loved it before I knew about Touhou. All of it, the fanon, canon, and everything else, has opened me up to new places. Nothing will make me leave this fantasy land ZUN created.
So much this. I adore Touhou. It’s such a fun and open universe with a silly amount of characters that, like Star Wars, lends itself really well to fan works of all kinds.
I really miss the days when I followed Touhou really closely. I used to keep track of my favorite artists, when conventions would happen to look for new music, and keep up with recently released comics as well as trawling my ~8GB of comics for new hidden gems. I might not do that anymore, but Touhou is still one of my favorite series/universes of all time.
Unity - Beta - Unity 4.6 -
The 4.6 beta is now available for anybody to try. The big deal about this is that it has the completely revamped GUI system which I am very keen to try.
kilemeino said: what are your thoughts on total starship customization? meaning you don't just change power cores and weapons you actually change the shape of the ship as well as performance
In general, I don’t like it. It’s too exploitable, too hard to balance, and leads to really stupid looking but optimized designs.
It depends on the implementation though, and just how much customization you’re talking about when you say “total starship customization.” I’m thinking Kerbal Space Program, Space Engineers, and Chromehounds level of customization here.
I like that when it’s for a creative singleplayer environment, but not in a competitive multiplayer environment because for all that customization it technically can have, the game will be boiled down to only a handful of optimized and effective designs.
apptestyetagain said: RE: Your last post about Unity Pro + Oculus Rift, I'm thinking of jumping to Unreal Engine for that very reason.
That’s not exactly the best reason to switch to UE4. Not on its own anyway.
However, I am very, very interested in at least trying UE4 because it seems like they’ve addressed many of my grievances with the UDK. One of these days I need to drop the $20 and sit down with the engine for a weekend to see what I can do with it and to learn the work flow.
I’ve got an Oculus Rift DK2 for the weekend but no Unity Pro license to mess around with. That’s really disappointing.
Elite: Dangerous or Star Citizen?
You’re going to have to be more specific about what you’re asking.
Flight School 22 is now finished. 23-25 have rough translations. Anyan is on vacation until the end of the month, but a mutual friend is helping with the translations in the meantime.
As for the Tumblr itself, the translation work has always taken priority, so the Tumblr is pretty behind. I’ll try to update it when I can, but even just typesetting FHS is a surprisingly time consuming process.
The Imgur gallery is always the most up to date source for the Flight Highschool translations.
Check out #22 here.