Someone else that recognizes Misa Hayase is actually the best! Love it! Are you watching macross with the relatively new dub or subbed? Have you already seen 'Do you remember love?'
I’m watching it from a 720 BD rip with subs. I’ve heard of a Macross dub, and I’ve seen clips of it but I wanted to watch the original.
I haven’t seen DYRL, but I’m looking forward to it because I know it’s an example of good 80’s animation that’s aged well. I’m also curious about how much they change up the story to make it fit into a movie. I feel like a lot would be lost if you tried to cram it all into movie so it’s got to changed pretty dramatically.
I am not however, looking forward to the Zentradi redesigns. I hate that those designs have become canon for a couple reasons that I’ll probably go into once I watch it.
Huge War Thunder patch came out with two new planes that I actually care about: the Tigercat and Shinden. The Tigercat I can actually unlock right away so I decided to try it and go for it.
After three games, I’m very quickly reminded why I stopped playing War Thunder.
American teams are God awful. If your team isn’t infested by dead weight bombers that contribute nothing and take up player slots, you’ll have a team that all dies in five minutes leaving you to single-handedly dogfight the entire Japanese Navy.
Nope. I don’t need this kind of stress and frustration anymore. I’m already done.
Is DCS World worth it? I do have a joystick but I noticed the jets have to be bought as DLC
DCS World is free, so you have nothing to lose by trying it. It comes with the Su-25T and TF-51D.
The Su-25T Frogfoot is a Russian ground attacker with a really cool TV-based targeting system. It does not have a clickable cockpit and is about FC3 level of detail. It’s subsonic, but it’s much faster than the A-10 and carries the really cool Vikhr missile which spiral in towards target you designate with your TV.
The TF-51D is a 2 seat unarmed trainer version of the P-51 Mustang. It’s a fully simulated plane with a completely clickable cockpit. I’ve only flown it a handful of times just to mess around, and it can be a bit of a handful.
v0.9.2 (our internal R13.2) has some significant aiming / targeting / fine flight control changes that I hope people will appreciate - it definitely is a much better set up for fixed weapons but also doesn’t go back to auto aim. I think this will also help with some of the complaints from Aurora and 300i pilots versus Hornet pilots. There is also a limited look / aim assist mode for gimbaled weapons for josytick users so they get some of the benefit of a gimabled weapon even though they don’t have a good way of controlling their look / aim (you can also set up the joystick for flight and the mouse for look BTW)
Now that the game is (mostly) stable and the netcode playable, the next biggest problem Star Citizen is facing is the control gap between mouse and joystick.
While the current version of fire control is vastly preferable to the annoying auto-aim we had before, it has hugely magnified the problems inherent in both having gimballed weapons allowing them to be aimed with a mouse. When coupled with the frustratingly imprecise and inconsistent flight controls, this causes a ship with both gimbals and mouse control to utterly dominate in such a way as to make ships with fixed weapons practically worthless.
The next patch looks to address this with some kind of limited auto-tracking for joystick users. This is absolutely the right way to go because otherwise class 2 guns are completely worthless if you use a joystick without TrackIR or Oculus Rift. It also sounds like the IFCS is getting some further tuning, which is always great news. Ship control massively improved in 0.9, so I’m holding out hope that they’ll keep tweaking the IFCS until eventually we get something good.
After having played a bunch of Falcon last night I’m reminded again why even after 15 years, Falcon is still the benchmark in a lot of ways. Between the dynamic campaign, the chatter, and the dynamic weather, Falcon just feels so alive. DCS always feels like I’m just flying missions designed for my entertainment. Meanwhile, Falcon feels like I’m just a pilot doing my job in a much bigger world.
It’s so good and even though I’ve been spoiled by DCS in a lot of ways (cockpit,systems, and graphical fidelity) I really wish it was more like Falcon. There’s so much Falcon does so right that DCS does so wrong.
I think it’s the modern multi-role swing-role jet fighter that you get in Falcon, that isn’t available in DCS. That’s what Falcon’s doing right.
That’s a part of it, but not all of it.
The mythical F-18C will fill the same role as the F-16 does in Falcon except it can land on boats too. There is no question that DCS lacks an equivalent to the F-16 simulated in anywhere near as much detail as it is. The closest we have right now is either the F-15 for its American concepts of a radar, and the MiG-21 is sort of a multi-role do everything fighter.
That is exactly why I am so looking forward to it, and that’s exactly why MiG-21 is my favorite module right now. It’s a fast moving jet that can do everything (sort of). The F-15C is simple, and only capable of air to air, and the A-10C is hideously complex and super slow and boring to fly.
DCS F/A-18C might be the last DCS module I feel compelled to buy because it’s such a final solution endgame to DCS.
However the addition of a slickly modeled F-18 will not give DCS “a soul” as I’ve sometimes heard it referred to. Falcon feels alive because of the talkative AI, unscripted where anything can happen, and a battlefield where things can matter. I don’t think DCS will ever have these things for a number of reasons. The engine just isn’t built for it and it would require such an extensive rework that it would require building a brand new game.
It’s interesting how completely opposite DCS and Falcon are. Everything that one sim excels at, the other fails.
DCS has graphics, an incredible attention to detail in modeling, and very good (relative to the sim world anyway) tutorials and new user experience. However it lacks in AI, mission scripting, and has a serious problem with long distance spotting.
Meanwhile, Falcon has an incredibly immersive and alive world, an actual stable framerate, and very dynamic AI. Falcon’s problems lie in its terribly unforgiving treatment of new players, very dated graphics, and its hero jet, the only flyable jet, is not as fully simulated as your average DCS module. I was actually surprised at how much of the cockpit doesn’t work or isn’t interactive.
Hey Why485, I was quite surprised to find you again after all these years! I followed you and your mod shenanigans from the early days of Freelancer, needless to say I've been a fan of your high quality work. I got hooked into Ace Combat Infinity with /aceg/ recently and discovered you translated Flight Highschool, it was a name I haven't seen in a long time! Is there anything Freelancer related you're still working on these days? I'd love to have a chat with you some day :)
I wish I knew who you were but that’s really nice to hear, thanks! I’m glad there are still people around from my Freelancer “glory days.”
I’m basically retired from Freelancer. Aside from a handful of reunion sessions with old friends, I haven’t touched Freelancer in years. Instead, I screw around with Unity for a ton of little pet projects, the biggest of which being a simple space sim which you can check out on this tag.
I adore Flight Highschool, and it’s something that I’m really proud to be working on and helping anyan with. Even if I am terribly slow about it…
Ace Combat has pretty much dropped off my radar ever since the reality of my needing to buy a PS3 set in. I can’t play Infinity so aside from checking up on /aceg/ once in a while, I don’t really pay much attention to it anymore. It’s a shame because it’s one of my favorite video game franchises ever.
If you’d like to talk I’m open about that as usual. Shoot me an invite on Skype or Steam, preferably Skype. (It’s the name you’d expect). Just make sure to tell me who you are when you add me