So, just learned I can run Star Citizen, and it only costs 30 bucks for the cheapest ship to get in.
I am now tied between Elite: Dangerous and Star Citizen. I can get both, but Star Citizen is (technically) the cheapest way, but my computer can run Elite: Dangerous better.
EDIT: Star Citizen is on a monthly subscription model. Elite Dangerous it is.
Basically what g-limits said. Star Citizen is not subscription based. The subscription you’re thinking about has nothing to do with the game at all and is what funds the weekly shows the CIG puts out. It gets you literally no ships/equipment/anything of value, only silly trinkets that sit in your hangar.
Frankly I wouldn’t recommend buying into Star Citizen right now because there’s just not much there yet, and what is there is so early in development that the average player wouldn’t get much out of it.
Elite is significantly further along in its development, and is much more of a game right now. However it’s important to keep in mind that while it is freakishly well polished for a beta, it’s very much unfinished. At the time of this writing, there really isn’t much to do in the game, nor is there much variety. You can experience about 80% of the game in only a single day.
I have to ask, is Elite Dangerous relatively easy to get used to with keyboard/mouse because the posts I see online seem to imply it’s a little hard at first
It’s hard to give a good answer to this because I play with a HOTAS. I’ve seen plenty of people on Twitch play with the mouse, so I don’t doubt that it can be done. There’s also a ton of different mouse control options so it should be easy to find something that works for you. Absolute vs relative controls, yaw vs roll on the mouse, yaw to roll, etc.
I’ve tried playing with a gamepad, but the lack of buttons and lack of accuracy really prevented me from finding a control setup I liked. If I didn’t have a joystick, I’d probably use mouse and keyboard.
Similarly, I’ve tried to come up with a good set of mouse controls out of curiosity, but I’ve always had trouble with the fact that I can only have either roll or yaw bound to the mouse, meaning one of those has to have digital inputs. The roll to yaw function is promising, and Brumster100 uses that, but I had a hard time adjusting to it. Fortunately they’ve added a key to toggle it on and off, so it’s probably a lot more practical now.
The only reason that mouse and keyboard is more difficult to use than normal is because of the ships roll so much faster than they yaw. That airplane style of maneuvering just doesn’t translate as well as something like Freespace or Freelancer’s physics do.
Now imagine you have race suspension on it and/or are driving it on R-compound autocross tires, and take it for a six hour drive on the highway! That’s what going anywhere in my old ‘87 CRX was like.
Nice Supra, BTW. I have a ‘90 Targa that I am resurrecting from the near-dead.
My father bought the Miata fairly recently, so I don’t know much about the history of the car. He’s told me that between the seemingly harder than it should be suspension, handful of engine mods, and an aftermarket roll cage, he suspects that it was used on either a track or autocross courses.
Whether that’s true or not, I have a new appreciation for the comforts of full size cars. The Miata on the highway is already pushing me to my limits. If your CRX was worse than that, you have my sympathy.
what are your thoughts on total starship customization? meaning you don't just change power cores and weapons you actually change the shape of the ship as well as performance
In general, I don’t like it. It’s too exploitable, too hard to balance, and leads to really stupid looking but optimized designs.
It depends on the implementation though, and just how much customization you’re talking about when you say “total starship customization.” I’m thinking Kerbal Space Program, Space Engineers, and Chromehounds level of customization here.
I like that when it’s for a creative singleplayer environment, but not in a competitive multiplayer environment because for all that customization it technically can have, the game will be boiled down to only a handful of optimized and effective designs.
RE: Your last post about Unity Pro + Oculus Rift, I'm thinking of jumping to Unreal Engine for that very reason.
That’s not exactly the best reason to switch to UE4. Not on its own anyway.
However, I am very, very interested in at least trying UE4 because it seems like they’ve addressed many of my grievances with the UDK. One of these days I need to drop the $20 and sit down with the engine for a weekend to see what I can do with it and to learn the work flow.
Honestly, I thought the second season as a whole was... superfluous. It doesn't really add anything as the story was wrapped up in the first season. In S1 you go along a path of development between Yuuta and Rikka. In S2... Yuuta rejects Worst Gril and nothing really else happens. Also, they needed more of Isshiki. Finally, the novels didn't have Touka so there is literally no reason to read them
I’ve only watched the first season, and I wasn’t exactly chomping at the bit for another one. The first season was a pretty complete story as is, plus for old shows I only download the first season and then later seasons only if I think it’s worth it after watching it.
I keep forgetting to mention Kumin and Ishikki when I talk about the show, but that’s only because so much stuff overshadows them. I loved Ishikki’s bro moments and the Kumin’s interactions with everyone. Like everybody else, they were pushed aside for the heavy focus on Utah and Rikka in the second half.
I just checked though, rallymodeller piqued my interest, for what’s after the first season. Turns out there’s Lite, the OVAs, the second Lite series I think, the movies (was it really this popular?), and then I think there’s the second season after all that plus more Lite? Man this series has a lot more material to it than I thought.
I don’t care much for Jingles as a World of Tanks player, but hearing a middle aged man talk about how great Girls und Panzer is fills my heart with joy.
Also he’s totally right that one of the best and most overlooked aspects of Girls und Panzer is the almost complete lack of typical anime fanservice. Girls und Panzer’s fanservice is instead spent on the tanks themselves and I have so much respect for the show and its director for keeping the animators in check.
How extensive are things? Is it just dogfighting, or do we have exploration + trade + cardamine?
It’s not just dogfighting. You have about 50 systems to roam around in and they’re all fully to scale.
There’s not much to explore right now. Nor is there a good way to explore for things. At the moment the only things to look for are things like conflict zones which are scattered randomly across systems, usually around planets. There’s no real pattern to their location, not as far as I know, and no way to even get a clue that they’re there other than blindly looking for them. This is one of my big problems with Elite.
However, the scale of the systems and bodies really is impressive, and there’s a lot more features and things to do in the pipeline.
Trading is something you can do. It works similar to Freelancer but with a dynamic market and no easy way to tell what the prices are in other systems. I’m hoping that’s just an interface problem on their to do list, but until then I’m using a third party tool which takes care of that.
Missions were just added in this release. You take them up from a bulletin board and they encompass things from take this cargo to somewhere and kill a bunch of Federation/Pirate/Civilian/etc. ships. The combat missions have very little direction at the moment and aren’t very clear on how to complete their objectives. More variety is to come and presumably so is more clarity.
All these problems come down to the game just not being finished, and even though it sounds like I’m being harsh and that it’s not worth your time, I’m still really enjoying what there is. It’s just important to mention that at this moment there isn’t all that much to do other than trade, do missions, and fly around looking for people to shoot. You know, just like Freelancer.
If you’re looking for a Freelancer type space sim, and Elite plays a lot more like Freelancer than I thought it would, then it’s worth keeping an eye on.
Quick question, re: Elite Dangerous, what do you suggest playing this with Mouse + Keyboard, XBox 360 controller or a Joystick? Thanks in advance.
Joystick works best. It’s even better if you have a HOTAS.
I’ve seen people play with both mouse + keyboard and controller, so it can be done, but I don’t prefer them. The problem is that having an analog yaw to fine tune your aim is incredibly useful and it’s hard to do that with the mouse or 360 controller.
Out of my own curiosity, I spent a fair amount of time trying to come up with a 360 controller setup, but the accuracy just wasn’t good enough for me so I ended up abandoning it. Honestly I’d rather play with a controller if I could get away with it because using my X52 is cumbersome the way my desk is set up.
The Festival arc is my favorite of the entire series. Aside from the really interesting mystery and character development, the art is phenomenal.
I have never seen an anime do a school festival like Hyouka did.
Every inch of the school is covered in posters, banners, advertisements, bulletins, and art. We get to see a whole school’s worth of unique background characters that appear for only a few seconds of screen time to fill out a backdrop. Many of these characters are detailed enough to be the main characters of most other shows.
That’s KyoAni for you. Think back to The Mob in K-ON!!. Every person in class 3-2 had a unique character and backstory, even if they were only seen briefly.
I don’t remember much from K-On. I only watched it when it aired and I never saw the second season, but I do remember that its animation was far above average.
In K-On, what always stood out to me was the way they went out of their way to give the hands really detailed animation. Nichijou especially would make you think the animations had a fetish for hands with how often they would go out of their way to over-animate them.