It’s no secret - America’s futuristic F-35 joint strike fighter is a disaster. It’s not only the most expensive weapons program in US history, it also doesn’t work. Mysterious engine fires keep them grounded while strategic forecasts and war games show the planes getting blown out of the sky by last generation Chinese fighters. China however, has built its own version of the F-35 thanks to their robust espionage program. It’s a fraction of the cost of ours, and theirs apparently works.
As we reported a month ago, the US F-35 joint strike fighter lost its computerized war games against Chinese fighters when the Pentagon’s top strategic forecaster - the Rand Corporation - created simulated confrontations between the two countries. But the plane can’t even get that far because recurring engine fires keep the plane out of the sky. There are a number of reasons why the F-35 is a disaster while its Chinese twin - the J-20 - doesn’t appear to be having the same problems. The most obvious is America’s system of Washington-Wall Street corruption.
The pak-fa J-20 has 2 engines so it’s superior by default.
I’m not going to respond to this in detail for two reasons.
1. I don’t think this article deserves it.
I don’t even think this is worth reading. I’ve read this article a million times already. It’s just the usual sensationalist take on how aviation design and military acquisition works, this time mixed with misplaced optimism in China’s (or Russia, depending on who’s writing) technical capability.
2. I don’t like talking about the F-35 on the internet.
This could be a whole post in itself, and maybe some day I will write that post, but for now the short version. Aside from my personal connections to the program, there are too many willfully misinformed opinions that are driven more by agenda than a thirst for knowledge or an interest in facts.
Simply put, there are too many people who don’t know what they’re talking about, nor care. I have no interest in talking to or responding to such people. Nothing I say would convince these people because they’ve already made up their mind.
As for my opinion on the J-20? I think it’s a really cool looking plane and one of the very few “original” designs China has concocted.
My guess is that, due to its size and shape, it’s probably more of an F-111 than it is an F-22 or PAK-FA. It’ll probably have a very long range. It’s not stealthy, it’s just painted black, and it’ll probably have a higher top speed than an F-35 for whatever that’s worth.
It’s better. A lot better. However, it’s still not where I think it should be.
There’s a lot of quirks right now with 6DOF that are really irritating and the ships still wobble more than they should. Maybe once official tweakable controls come that will alleviate some of the issues. My heavily modified binding, which includes stuff like dead zones and curve modifications, makes the Hornet a lot easier to fly than it did out of the box.
One of the (many) problems with fixed weapons right now is that ships are so wobbly and hard to fly precisely that hitting things is a lot harder than it should be. Don’t get me wrong, it’s gotten significantly better since last patch, to the point where the game is totally playable and I’m having loads of genuine fun. However, it’s still not as good as it should be.
Apparently the Hornet is the best flying ship right now, so my opinion on the updated IFCS is likely skewed. Unfortunately I have nothing to compare it against because CIG prefers people pay them to get holistic and informed opinions on gameplay changes.
I only hope that as time goes on they’ll keep improving the IFCS.
Now that decoupled works in a not stupid way, I’ve been playing more with decoupled mode on. Between that and TrackIR to aim the gimballed guns I’m having a lot of fun in Vandul Swarm doing all sorts of crazy moves. My favorite is when you pull a Teacher and get your decoupled boosts just right so that you can orbit a target at point blank and just unload on them.
I really want to just record a video of more gameplay and do Isiona style commentary over it. Now that hotkeys for shield and power management are in, it gives you more options. The boost system is extremely versatile too and I use it for a lot of things other than just accelerating faster.
I think if the IFCS gets better so that fixed guns aren’t such a handicap, Star Citizen is going to have a really interesting and dynamic play style.
I'd started to watch Chuuni, and then they started the first miniseries spinoff halfway through. Somewhere, it just started getting boring and I just stopped watching. Even later when I started going back to finish series, this wasn't one I had any interest in resuming.
You’re not missing much. As I’ve said in my previousramblings on the subject, Chuuni is okay. I like it well enough, but it’s not something I’d recommend.
After getting into a conversation about Chuuni, I felt compelled to collect the whole series. There is a lot of Chuuni and it was a huge pain in the ass to both track these all down and figure out the production order of it all.
After watching some more Chuuni, it’s starting to remind me of Korra. It’s not bad per se, but it seems like they’re always trying to forget the previous season and as a whole just feels like so much wasted potential and writers trying to live with their mistakes.
It’s kind of cool that Chuuni doesn’t actively retcon what happened in season 1, but at the same time they try their best to ignore it.
Specifically, I think it’s cool that the relationship actually happened and is still happening, but on the other hand it’s annoying that Rikka is virtually unchanged despite the events of the first season.
I don’t know. It’s late. Chuuni is still okay, and I’m still curious if Season 2 should never have existed, or if it’s an improvement from the first. I never seem to hear middle of the road opinions, only extremes.
I know you were especially mad at the MechWarrior Online devs, so what are your thoughts on their Star Citizen clone?
PGI has no shame or dignity. This is pathetic even by their standards. I cannot believe they have the gall to even think they can do this after the colossal fuck up and fuck you that was Mechwarrior Online. I cannot even articulate how awful this is.
I have never before so genuinely wanted a company to fail, not that they need my help, and I am so sorry for the employees stuck at PGI.
I could not make this shit up. Just look at the stretch goals:
1 million dollars for space flight. 2 million for space combat.
Glad I'm not the only one who thinks the current cockpits and UIs are kind of needlessly cluttered.
I actually have a very lengthy and extremely autistic rant sitting in my drafts that I never bothered to post. It talks about just the scaling problems I have with the Hornet cockpit and even included diagrams.
I’m not kidding when I say I could go for hours talking about how poorly laid out and idiotic the huge majority of cockpits in Star Citizen are.
Aside from it always having been a personal interest of mine, my previous job involved staring at a very well designed fighter cockpit all day.