Chris Roberts said something very important today.
v0.9.2 (our internal R13.2) has some significant aiming / targeting / fine flight control changes that I hope people will appreciate - it definitely is a much better set up for fixed weapons but also doesn’t go back to auto aim. I think this will also help with some of the complaints from Aurora and 300i pilots versus Hornet pilots. There is also a limited look / aim assist mode for gimbaled weapons for josytick users so they get some of the benefit of a gimabled weapon even though they don’t have a good way of controlling their look / aim (you can also set up the joystick for flight and the mouse for look BTW)
Now that the game is (mostly) stable and the netcode playable, the next biggest problem Star Citizen is facing is the control gap between mouse and joystick.
While the current version of fire control is vastly preferable to the annoying auto-aim we had before, it has hugely magnified the problems inherent in both having gimballed weapons allowing them to be aimed with a mouse. When coupled with the frustratingly imprecise and inconsistent flight controls, this causes a ship with both gimbals and mouse control to utterly dominate in such a way as to make ships with fixed weapons practically worthless.
The next patch looks to address this with some kind of limited auto-tracking for joystick users. This is absolutely the right way to go because otherwise class 2 guns are completely worthless if you use a joystick without TrackIR or Oculus Rift. It also sounds like the IFCS is getting some further tuning, which is always great news. Ship control massively improved in 0.9, so I’m holding out hope that they’ll keep tweaking the IFCS until eventually we get something good.