Receiver was free today and I had to pick it up. It’s basically QWOP for guns, and despite its extremely simple premise and gameplay I’m loving it.
In true QWOP fashion, the actions you’re doing are very easy to do in real life. The trick often comes from memorizing what key does what. Once you get the keybinds down, it’s really satisfying to load and arm your own weapons.
It gives you a new appreciation for the gamified abstractions that always happen when you press R in any other FPS.
The Hornet a heavy sucker, so it has difficulty changing its velocity vector. This, along with flying 100% decoupled, makes it very fun to fly drift around the entire track sideways.
The reason that my angles are so extreme is because I’m relying almost entirely on forward thrust while decoupled. This results in a very Asteroids style of flying where in order to make a 90 degree turn I have to fly almost perpendicular to my velocity vector. Using boost through the corners helps a lot with controlling the turn radius.
I’ll have a video of the flawless (no crashing anyway) lap that I just finished tomorrow night. I’m doing these laps with all assists off and decoupled the entire way. It’s a lot of fun and I’m still a bit on edge after finishing that lap.
Now that decoupled works in a not stupid way, I’ve been playing more with decoupled mode on. Between that and TrackIR to aim the gimballed guns I’m having a lot of fun in Vandul Swarm doing all sorts of crazy moves. My favorite is when you pull a Teacher and get your decoupled boosts just right so that you can orbit a target at point blank and just unload on them.
I really want to just record a video of more gameplay and do Isiona style commentary over it. Now that hotkeys for shield and power management are in, it gives you more options. The boost system is extremely versatile too and I use it for a lot of things other than just accelerating faster.
I think if the IFCS gets better so that fixed guns aren’t such a handicap, Star Citizen is going to have a really interesting and dynamic play style.
I'd started to watch Chuuni, and then they started the first miniseries spinoff halfway through. Somewhere, it just started getting boring and I just stopped watching. Even later when I started going back to finish series, this wasn't one I had any interest in resuming.
Flight School #23 is almost done by the way. I’m hugely behind the comics and all the Unity stuff I’ve been doing lately in addition to my bad habit of late night binging on mediocre anime really hasn’t done that favors.
After getting into a conversation about Chuuni, I felt compelled to collect the whole series. There is a lot of Chuuni and it was a huge pain in the ass to both track these all down and figure out the production order of it all.
After watching some more Chuuni, it’s starting to remind me of Korra. It’s not bad per se, but it seems like they’re always trying to forget the previous season and as a whole just feels like so much wasted potential and writers trying to live with their mistakes.
It’s kind of cool that Chuuni doesn’t actively retcon what happened in season 1, but at the same time they try their best to ignore it.
Specifically, I think it’s cool that the relationship actually happened and is still happening, but on the other hand it’s annoying that Rikka is virtually unchanged despite the events of the first season.
I don’t know. It’s late. Chuuni is still okay, and I’m still curious if Season 2 should never have existed, or if it’s an improvement from the first. I never seem to hear middle of the road opinions, only extremes.
I made this blog so that I had somewhere to dump personal stuff.
Most of what you're going to see here as of late is military aircraft or space sim related. Star Citizen has ushered in a sort of space sim renaissance and I'm loving every minute of it. I'm even working on my own for fun while I wait for the likes of Enemy Starfighter and Limit Theory.
I'm currently in the middle of translating Flight Highschool, a Korean series of comics by anyan. It's about cute fighter jets doing cute things.