Do you know if WT:GF is likely to get proper rangefinders added to simulator battles?
I think it’s likely we will get something, but as far as I’m aware the devs haven’t confirmed exactly what.
I am not expecting that we get a tool which works like a laser rangefinder to magically tell you the range to a tank. It’ll probably work something like the PSO-1 sight which gives you a scale to help guess how far away something is. I think with the current sight you’re supposed to use the horizontal bars to estimate range but in my experience it doesn’t line up.
Binoculars for the tank commander are a much needed element right now because there’s no way to look at something far away without using the gun sight. Those binoculars will probably include some kind of rangefinding scale on them.
In the future we’re supposed to also get coaxial and commander machineguns. Coaxials have in the past been used for rudimentary rangefinding as well, so that’s another option.
Something that has been confirmed is that we’re going to be getting different gunsights for different tanks. Notably this included the sight used by the Germans which is interesting for a couple reasons. One, it includes a built in rangefinder. Two, unlike most other sights where the gunner compensates for drop by aiming high, you instead move the crosshair to adjust for range.
When any of this stuff gets implemented is anyone’s guess.
Something’s changed about the Skyrocket because this thing is incredible now. I think it’s the new control stiffening when you black out, which does a good job of preventing rapid and unplanned disassembling of the wings. That was always a big problem with the Skyrocket. The guns (2 .50s and 2 .30s.) also feel way more powerful than I remember them being.
I just got out of a round where I entered a 4 plane furball, shot them all down (one was a maneuver kill, so no credit), then killed the last two planes on my own. This thing is amazing. People keep trying to turn with it but they just can’t. Only a Zero can out-turn this thing, and it’s a lot faster than you’d think.
This is something that’s been eating me up inside. For a long while I just didn’t have the time anymore, but now that I have the time instead I’ve been so enamored with War Thunder’s tanks, Battlefield 4, and now this new War Thunder patch that the Tumblr has fallen significantly behind.
It’s been a while since I’ve updated people on this, so here’s a SITREP.
The Flight Highschool Tumblr is very far behind. It’s on 17.3, while the translations up to 21.4 are finished. The reason I’ve fallen behind so much on the Tumblr is because I tend to research and write too much for the “Read Mores” on it. It’s a lot more time consuming than you might think, even if sometimes it only ends up being a paragraph or two. The Harrier post for example was the summation of a couple days of research.
The translations themselves have significantly stalled because I got them from anyan himself and we would often talk over them to make sure they’re as accurate as possible. Recently, anyan’s finished his military service and is now back in school. He’s been incredibly busy with school so I rarely ever see him anymore, nor has he had the time to even work on new comics himself. So that’s why the translations have slowed down.
If you want to read everything that’s been translated already, check out this Imgur. It is always the most current source of translated Flight Highscool.
Anyan did find time to send me translations for all of chapter 22 very recently, but I haven’t looked them over yet for editing or talked to him about them yet.
It’s pretty easy actually and has nothing to do with the CDK.
When you click on Customization for a plane, there’s an option that lets you select user skins. Next to that dropdown box there’s a refresh button and a magic wand button. The magic wand button saves the currently selected skin to your UserSkins folder in the War Thunder directory.
From there, all you need to do is open those saved textures and modify them to your hearts content. Rename the folder to something besides the default name and you’re all set to go.
Apparently this is the patch of the twin engine fighters. The Bf-110 is another plane with a long neglected and broken flight model. It used to be a flying airbrake, the only plane in which even the slightest control input would bring your airpseed down to a halt.
In 1.39 the Bf-110 flies completely differently. It flies like a real plane now. It feels like it might be a little too maneuverable, and have too much authority at high speeds, but it’s not a UFO like the P-38. At the moment it’s under-tiered for what it is, but for the first time the Bf-110 is a joy to fly.
There wasn’t a P-38 template that I could find so I created my own based on the default skin. I changed the green and yellow paint to plain white and then cleaned it up slightly. The wear and tear is still visible on the plane, just paint on top of it.
I made this blog so that I had somewhere to dump personal stuff.
Most of what you're going to see here as of late is military aircraft or tank related. Girls und Panzer was a great surprise, I'm helping with Flight Highschool, I still play War Thunder, I'm looking forward to all things space sim, and I'm a recovering World of Tanks addict.
I'm currently in the middle of translating Flight Highschool, a Korean series of comics by anyan. It's about cute fighter jets doing cute things.