I’m going to be out of town again until Saturday. I wanted to get the rest of the Flight chapters (15.2 to 15.4) on the Tumblr but I’ve been so pre-occupied preparing for my trip it completely slipped my mind.
Unlike last week, I will have very limited access to free time internet so yeah. Be back in about five days.
next set! here’s yamame requested by jakebob, kogasa requested by rabbiteclair, and iku requested by why!
The Iku was my request. I can’t hold all this class.
For those wondering what’s up with Flight Highschool, I feel an explanation along with some news is in order. Don’t worry it’s nothing bad, but I want to explain what recent the hold up is.
On anyan’s end, FHS is temporarily on hold for at least 3 weeks so he can concentrate on his contributions for the Armed Angels collaboration artbook. I’ve mentioned it before, but for those that don’t know, it’s a collaboration between a bunch of military themed artists to draw cute operators doing cute operations. Special care is made to accurate representation of the uniforms and weapons. I can’t post any samples, but I’ve seen anyan’s works and they’re pretty great looking.
On the translation front, I’ve stalled at the latest batch for reasons that can be easily summed up with, “Get off your lazy ass and stop playing Battlefield 4.”
The translations for 16-18 are pretty much done, all that’s left is typesetting. The translations are the hardest part of these, but I’ve already gone over them with anyan so they’re pretty solid. Typesetting can be time consuming, but it’s not particularly difficult.
I’m out of town for the next couple weeks, so I won’t be able to work on the comics. This week I’m going to be with family, and next week I’ll be in Houston for the company Christmas party. Don’t expect new FHS until around the 9th of December at earliest.
In the meantime, even though I don’t have access to my desktop, I can still do something with my laptop. The Flight Highschool Tumblr is behind by 5 comics, so I intend to get it caught up over the course of this week. Expect updates on it very soon.
Hm, so you think this will extend to the ground tech tree as well? Because the only assurance I got from WT players about the the fact that there are many copies of the same type of tank is that you don't grind them out like in WoT.
Gaijin has already confirmed this is how tanks will work.
Again, don’t quote me because my attention has been very split today, but supposedly you have to unlock modules for the different tanks separately. However, you can freely jump between “copies” of a plane/tank because you get them all at the same time.
Reading through the comments, it seems like they claim it's not exactly like World of Tanks, and when the community guys/devs answer questions it seems it's some sort of a weird mutation of current War Thunder and WoT mechanics. On the other hand the "we have always planned it" and "it's beta, things always change" doesn't seem to ease pain of those who poured tons of irl money into the game already. What as a paying customer do you think ?
Honestly, I need time to think about it. Right now I’m too distracted by the Star Citizen stream to give an informed opinion.
Update 1.37 will introduce new progression system: to get an access to the new plane a player will just have to research the previous one in the line. Besides that number of ranks will be changed to 5 and they will be based on the actual periods of the aviation development.
We planned the system from the very beginning, but we are introducing it just now, when modification system is implemented and number of available aircraft in the research tree is close to the release tree.
We are certain that with this new system the game will become more entertaining and varied both for experience players and new ones.
All aircraft (as well as forthcoming ground units and ships) are now attributed in 5 ranks. When deciding whether an aircraft or a tank belongs to a certain rank, we consider its battle efficiency in the game and periods of aircraft development in real life. Thus later but «weaker» machines may be attributed to a lower rank and vice versa, but mostly one rank corresponds to a certain period of aircraft development.
The success of this depends entirely on how much grinding it takes to unlock the next plane. We’ll see how this works in practice.
On the rank changes:
Finally we got the opportunity to provide better match-making and balance. Previous system took only planes’ rank and individual player’s efficeency into the account, from now on balance will be affected by the aircraft chosen and its effieciency in a certain game mode.
Previously players had been divided into 3-7 groups by rank (depending on the amount of players and chosen game mode), now these groups are clear, players maybe certain that no planes from 3 different ranks will meet each other in the battle, only 2 and the whole match making is much more accurate.
Do you have sources on those pics and the alleged changes?
I don’t know where the screenshots came from, but the news posting that described this new system was posted on the Russian website for a short while before it was taken down. The news posting was supposedly an accident because it wasn’t ready.
Here’s a transcript of it: http://war-tundra.livejournal.com/1896060.html#
I don’t know where the screenshots came from, but this would hardly be the first time leaks like that are legitimate. For example, we had leaked screenshots of the upgrade system before it was publicly shown.
Still, take everything you read with a grain of salt until you see Gaijin’s official posting on it.
The reason I find it so believable is because this has happened before. Star Conflict is Gaijin’s other free to play MMO. It’s basically War Thunder, but in space. It’s a pretty fun game and woefully under-advertised but I digress.
Star Conflict used to have a progression system identical to War Thunder, but it got changed to a World of Tanks style system in a large patch a few months ago. It had all the effects you think it would have. It created the exact same situation where the recent Gaijin cryptic comment of, “Buy everything while you can, the tech tree is changing soon,” would have been great to know beforehand.
Sticking with the game even when the aggravating, shitty bullshit is almost too much to take is the sign of a true X player, for example my game just started crashing left and right for unknown reasons after over a week of relatively uninterrupted play.
- anon on playing X3
The X series is too big of a topic to talk about in only one post, but I’ve been wanting to say at least something about it ever since X Rebirth came out.
I have a weird relationship with the X series. I do genuinely like it, but I struggle to enjoy it. Egosoft and the X series is the greatest example I’ve ever seen of good ideas with poor execution. Almost everything in the entire series falls under that, and X Rebirth is the purest, most concentrated demonstration of this Egosoft has ever managed.
The ideas and mechanics for a great game are in X, but they are buried under obtuse and fundamental problems, making it hard to enjoy. You will constantly find yourself trying to work around the game’s faults, and downloading mods to help make up for its shortcomings.
If you ask me, Egosoft just don’t get it. They just aren’t good developers and I really hate saying that about a company that’s kept the flame of a dead genre burning for a decade. They are writing games that they don’t seem to understand and are beyond their skill and financial capabilities. I could write academic papers on everything that is wrong with the series.
Once again though, I do like them, and I have sunk hundreds of hours into the series. There is a great game buried under all of those problems, but by God do you have to have the patience of saint to work through how fundamentally broken they are to get to the good parts
I don’t have enough Touhou in my life.